loot etiquette and tips so you don’t get kicked

i have alt-itis where i roll a new toon evey few months out of boredom, and quite frankly, i enjoy lower-level battlegrounds and dungeons.  but one thing i consistently run into in the lvl 15-30 instances (even beyond that sometimes) is a party’s inability to work together as a team, or even being aware that these dungeons are not every man for himself.

prot pallys: get a shield for pete’s sake.

ret pallys (if you aren’t the tank), hunters, and OP mages: stop randomly picking fights and over-aggroing, just b/c you want to top the DPS chart.

DPS in general: wait for the tank to start a fight!  if an enemy starts chasing you, don’t run.  stop attacking and go near the tank.  the tank should be able to peel the aggro off of you, then you can go back to where you were.  if you run, the enemy will still follow you (duh, you cannot out run them, they will follow you all around the dungeon unlike in a normal environment where they stop bothering you if you run away far enough).  if the tank is very smart and nice, they’ll notice you’re being attacked and come near you (again, don’t run, don’t attack).  don’t cry to the healer b/c they didn’t heal you — if they follow you around healing you, they’ll be neglecting the tank and the tank is their #1 priority (most of the time).  if you want to be healed, stay in the line-of-sight of the healer, and if they’re mana-efficient and nice, they’ll heal you too, even though it was your fault for starting a fight.

in an ideal environment, the tank will start a fight, dps follows, and heals heal the tank (who should be taking most of the aggro).  in higher levels, everyone will be taking damage and you still have to keep pumping out dps to kill the boss but by that time, the healer should have enough spells in their arsenal to be able to handle that.  the “tank pulls first” should still be the motto though, no matter what level you’re at.

need or greed (or disenchant)?

do not roll “need” on loot unless:

  1. it’s appropriate for your specialty.  this means if a ring drops that has strength+ and stamina+, you can “need” it if you’re tank or melee dps, for example.  but if you’re a holy priest, don’t be a douchebag and “need” it just because you don’t have any rings.
  2. it’s appropriate material.  if cloth armor drops and it has mana+ stamina+ spell power+, you can “need” it if you’re a healer or mage, for example.  but if you’re a death knight and you’re “need”ing it because it has much better stamina than what you’re currently wearing, you’re being a jerk.
  3. everyone else has already rolled “need” on something like a special trinket or pet drop.

“disenchant” destroys the item and i think it prioritizes it the same as “greed” so only use this if it’s BoP, you don’t need the item, and you’re planning to sell it to a merchant anyway.  ”disenchant” will break the item down into an element you can sell at the auction house (and then you may make more money that way instead of just selling it to a merchant).  of course, if enchanting is one of your professions, this can be an obvious choice instead of “greed.”

if you keep “need”ing on everything, you’ll be accused of being a “ninja” and get kicked from the instance by your teammates.  as your leveling, you’ll constantly be picking up new and better armor/weapons anyway so don’t be a greedy bung hole when it comes down to looting.

nobody likes getting kicked from a group.  therefore, don’t be so quick to kick someone for some stupid reason — tell them what they did wrong, and if it happens again, warn them that they might be kicked.  and if you’re the one who did something wrong, then just say, ‘my bad, it won’t happen again.’  if you do get kicked for no apparent reason, you can always just write a blog post about it.